Star Wars: The Old Republic Video Interview

datePosted on 20:14, March 10th, 2010 by admin

Fallen Earth gets a Mac client

datePosted on 19:12, March 10th, 2010 by Krystalle Voecks

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Perhaps you've watched Shawn's recent Fallen Earth exploits in Choose My Adventure, or heard all about the post-apocalyptic fun on Massively Speaking. Well, the team at Icarus Studios have heard the call from the Apple-loving contingent for a client of their own -- and have just announced that they have a beta Mac-compatible client ready for you to download and try out!

The new client is made possible thanks to the open-source project, Wine, which helps to create cross-compatibility for different platforms. The Fallen Earth Mac beta client works on Intel Macs, and is optimized for systems running under OS X 10.5 Leopard or later that have dedicated graphics hardware. No word on a Linux client at this time, but a connection with Wine is certainly a very positive first step if they do choose to open up further cross-compatibility to Linux users in the future.

"The Mac OS X compatibility project is something we've been excited to see implemented for quite a while," said Brad Lineberger, Chief Technical Officer of Icarus Studios. "Our goal for the project is to allow Mac users to run all of our existing and future games in their native OS." All you have to do if you'd like to get in on the Mac beta is to head over to the Fallen Earth site and check out their beta FAQ page. Of course, you have to have an active Fallen Earth account, or sign up for a 10-day trial first, but for post-apocalyptic loving Mac fans, this is certainly some great news.

MassivelyFallen Earth gets a Mac client originally appeared on Massively on Wed, 10 Mar 2010 14:12:00 EST. Please see our terms for use of feeds.

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One Shots: Just when you thought the snows were over

datePosted on 19:00, March 10th, 2010 by Krystalle Voecks

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With a recent patch offering some much appreciated code updates (including Win7 support) Ryzom is still rolling along, thanks to its devoted player-base. However, it would appear that much like the waves of winter in the Northern hemisphere, Atys is experiencing snowfalls that keep coming back as well. Our Ryzom regular, Steven K., writes in to explain this wintry shot: Having my fill of another snowfall this morning, and not in the mood to brush the snow off the roof of my small home in Yrkanis, I went searching for some inspiration. I found it sitting in an unlikely spot. So I quickly plopped down my easel, and my bum, and scribbled this painting out before the sun melted the snowflakes off the overhanging trees.

One Shots is all about you -- so we need you to send in your screenshots. All you have to do is email them to us here at oneshots AT massively DOT com along with your name, the name of the game, and a quick description. We'll post them out here on Massively and give you the credit. How cool is that!

MassivelyOne Shots: Just when you thought the snows were over originally appeared on Massively on Wed, 10 Mar 2010 14:00:00 EST. Please see our terms for use of feeds.

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datePosted on 18:54, March 10th, 2010 by Allods Online

Official Allods Online Trailer [HD]

Lego Universe beta codes are starting to roll out

datePosted on 18:30, March 10th, 2010 by Krystalle Voecks

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It's time to gather up your brightly colored blocks and figure out just what kind of cool things you're planning to build. Why? Because we're getting reports from around the Internets that the first invites for the beta for Lego Universe are starting to roll out to some very lucky gamers!

Offering what looks to be tons of fun hearkening back to our childhood (or in some of our cases, our continuing childhood) the Lego Universe beta opened up for sign-ups just a month ago. Prior to that, we saw a pretty awesome pirate zombie trailer and even some pretty slick looking alpha footage. If you haven't signed up for beta as yet, you'd best head over to the Lego Universe site now. (What are you waiting for!) If you already signed up, be sure to check those spam folders -- your invite could be waiting for you already. Meanwhile, we'll be over here, obsessively checking our mail for any sign of some brightly-colored Lego brick love.

MassivelyLego Universe beta codes are starting to roll out originally appeared on Massively on Wed, 10 Mar 2010 13:30:00 EST. Please see our terms for use of feeds.

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GDC10: Massively’s day 1 roundup

datePosted on 18:00, March 10th, 2010 by Jef Reahard

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Massively staffers descended on GDC 2010 yesterday like a horde of....well, Horde. Our intrepid reporters are slaving away with microphones, tape recorders, and keyboards in hand to make sure you get all the latest MMORPG tidbits directly from the folks making the games.

We'll be bringing you a ton of content over the next few days, so fear not if your favorite forthcoming game hasn't received the red carpet treatment. Be sure to keep your eyes peeled throughout the remainder of the week, and in case you missed it, here's a brief rundown of yesterday's coverage.

Can't get enough of our GDC 2010 coverage? Check out our Sword of the New World GDC 2010 gallery below, and be sure to return throughout the week as we continue to bring you all the latest on your favorite games and developers.

MassivelyGDC10: Massively's day 1 roundup originally appeared on Massively on Wed, 10 Mar 2010 13:00:00 EST. Please see our terms for use of feeds.

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A Mild-Mannered Reporter: Tripping the XP fantastic

datePosted on 17:30, March 10th, 2010 by Eliot Lefebvre

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City of Heroes has the best pseudo-seasonal event anywhere: the double XP weekend. Forget holidays that you're usually sick to death of in which you can get some arbitrary gimmick powers, it's cold hard character boosting that really gets everyone excited. And if those of us that play the game weren't swimming with enough alts, we also had our chance to scream up with dual pistols. In summary, it was poised to be the best Christmas ever, except for the minor detail of not being Christmas.

Going into the weekend on Friday. I had three major priorities. I wanted to level one of my two "mains" which had been suffering from some neglect, I wanted to bring a villain to 20 or as close as I could manage, and I wanted someone with paired handguns. A tall order, even for a doubled-up weekend, but I live for challenges. Or I'm a glutton for punishment, one or the other. Read on past the break for the path of events and some observations about the leveling game, and perhaps even a bit of enlightenment.

Continue reading A Mild-Mannered Reporter: Tripping the XP fantastic

MassivelyA Mild-Mannered Reporter: Tripping the XP fantastic originally appeared on Massively on Wed, 10 Mar 2010 12:30:00 EST. Please see our terms for use of feeds.

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Aliens vs Predator Hard Core

datePosted on 17:20, March 10th, 2010 by admin

Star Trek Online Executive Producer discusses game creation

datePosted on 17:00, March 10th, 2010 by Rubi Bayer

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Star Trek Online Executive Producer Craig Zinkievich has been busy lately, and not just with working behind the scenes at Cryptic. Last week he found time for two interviews covering where Star Trek Online has been and where they're going.

He spoke with MMOHub and Altern8 at length, discussing the ideas and thoughts behind many of the decisions made when creating the game. As a long-time Star Trek fan, Zinkievich "jumped and did a little dance" when the opportunity to get the license came through, and it's no secret that he's been having a great time producing the game.

From the overall feel of the Star Trek Online world right down to small details such as the realism of stellar phenomena in the background, the entire STO team has definite ideas on how they want the game to work. Both interviews give a good look at the inner workings of the team.

Continue reading Star Trek Online Executive Producer discusses game creation

MassivelyStar Trek Online Executive Producer discusses game creation originally appeared on Massively on Wed, 10 Mar 2010 12:00:00 EST. Please see our terms for use of feeds.

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Aika open beta starts March 16

datePosted on 16:30, March 10th, 2010 by Jef Reahard

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Gala-Net has announced that their upcoming free-to-play MMORPG Aika Online will enter Open Beta on March 16. The PVP-centric title will feature six classes, a leveling curve initially topping out at 50, and a player-run political system consisting of a forever war fought among five factions.

Post-launch plans include regular PVP events similar to those introduced in the closed beta testing. Weekly castle sieges, 1000 vs. 1000 relic theft battles, and traditional battlegrounds are all on the docket. Additionally, class-specific mounts including the War Hamster and the Dual Gunner's Hoverbike will be available upon reaching level 40.

PVE fans won't be left out in the cold either, as we recently noted in our first impressions. Aika's lore, expansive world, and a large assortment of quests look to offer something for everyone.

MassivelyAika open beta starts March 16 originally appeared on Massively on Wed, 10 Mar 2010 11:30:00 EST. Please see our terms for use of feeds.

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